ISSUE 16: “THIS IS WHAT MAKES US GIRLS”: GENDER, GENRE, AND POPULAR MUSIC
Who just wants to have fun?
ISSUE 11: ECONOMIES OF THE GIFT IN AN AGE OF AUSTERITY
How do gifts move and also stay put?
ISSUE 10: ORIGINALITY IN A DIGITAL CULTURE
How do collaboration and individualism relate to originality?
ISSUE 4: COMPETITION AND PLAY
What does it mean to play instead of win?
ISSUE 3: PEER REVIEW: NEW POSSIBILITIES
What is the future of peer review?
ISSUE 15: TWIN PEAKS: THE RETURN
What year is it?
ISSUE 12: STAR WARS: THE FORCE AWAKENS: NARRATIVE, CHARACTERS, MEDIA, AND EVENT
How has transmedia changed the ways films work?
ISSUE 9: INTOXICATION
How and why do people strive for euphoria?
ISSUE 5: DIGITAL HUMANITIES; PUBLIC HUMANITIES
Technology plus public good. What does this look like?
ISSUE 2: MYSTERY, THE UNKNOWN, SURPRISE
How should critics explore new mysteries?
ISSUE 14: CAPTIVITY NARRATIVES THEN AND NOW
How should we understand new captivity narratives?
ISSUE 13: THE ANTHROPOCENE
Is this really the age of humans?
ISSUE 8: CORPORATIONS AND CULTURE
How do corporations and culture mix in creative ways?
ISSUE 7: THE AESTHETICS OF TRASH
What happens to all those concrete objects?
ISSUE 6: CARTOGRAPHY AND NARRATIVES
What do these terms share?
ISSUE 1: NAVIGATION
How do people get around these days?